Resistance play

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Through resistance play, you can explore fantasies that are highly-charged psychological, roleplaying scenarios. A "mock rape" or "kidnap fantasy" can be carried out with a "semi-willing victim" in any number of ways and places. Having your "Damsel in Distress" literally tied to a set of train tracks, begging for her life, promising anything to avoid death -- well, you get the idea. (Make sure you have verified and doubly verified the set of tracks are really, absolutely, positively abandoned, and then post spotters with field glasses and radios to warn of that "once-in-a-century train" that WILL inevitably appear out of nowhere!)

One such type of exploration is a form of BDSM called "resistance play", in which one person (the dominant) takes another person (the submissive) by force, and the submissive is expected and encouraged to resist by force. This kind of play is not for everyone, of course, but it can be a safe and fun way to explore some of the darker fantasies that are very common in a surprising number of people.

This also can lead you into some highly volatile psychological territory. Even if it seems like something you really want to experiment with, it's possible that it can hit some psychological triggers that produce a reaction you didn't expect. So it pays to go carefully.

Resistance play can dredge up some really deep, terrifying past experiences for some people. Suppressed rape or sexual abuse memories can be terrifying to the submissive. As the dominant, you should be prepared (emotionally and psychologically) to handle these types of feelings. Also, "taking a victim" in public can draw the attention of local police authorities, so make sure you have this eventuality planned for! (As always, risk assessment is ALWAYS easier than risk management!) Perhaps having several, non-involved, third parties fully aware of the "rules" somewhere nearby, might be a REALLY good idea.

Many of the standard rules of BDSM apply doubly or triply so for this kind of scenario. For example, using a "safeword" (a code word that means 'Stop!) is absolutely vital when you're experimenting with resistance play; one of the tenants of resistance play is that "no" does not mean "no", so you need a word that does mean stop.

It also pays to negotiate the basic parameters in which you'll operate beforehand. Different people have a different idea of what constitutes "force" or how rough "rough"; is. If everyone involved isn't on the same page, someone may get hurt in a way that isn't so fun.

Read the "Special Safety Thoughts" on the "Safety" page!!

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